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[Camera] Preview window doesn't maintain its size on assigning render te...
Preview windows shrink on assigning render texture, Steps to Repro:1. Create a new Project2. Project window > right-click > Re... Read more
[Camera] Properties doesn't reset for Render Texture
Reset functionality is not working for Render Texture Steps to Repro:1. Create a new Project2. Project window > right-click > ... Read more
Camera prefab icon is blank in Inspector's Improved Prefab section and P...
How to reproduce:1. Create a new project2. Select the Main Camera in Inspector window3. Drag and drop Main Camera GameObject to Proj... Read more
[Rendering] Reset functionality is not working for Occulusion Portal
Reset functionality is not working for Occulusion Portal Steps to Reproduce: 1. Create a new project2. Hierarchy > right-click &g... Read more
Using CommandBuffer.Blit() & empty OnRenderMethod() methods render black...
How to reproduce:1. Open the attached project2. Go to Scenes-> open "CmdBufferAndOnRenderImage" scene3. Go to the Hierarchy windo... Read more
Two Cameras with identical Viewport Rects create Six Draw Calls instead ...
To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity2. Open "TestScene" scene3. Enter... Read more
Preview Camera has wrong CameraType when Camera preview is present on Sc...
Reproduction Steps:1. Open the Project within the "case_1163371-CameraTypeIssue.zip"2. Open the "SampleScene" and select "Main Camer... Read more
Raster Occlusion Culling does not work on specific Nvidia cards
To reproduce:1) Open the attached project and SampleScene2) Play it Attached renderdoc capture from working and non working version.... Read more
Objects rendered in the ForwardOpaque are excluded from the _CameraDepth...
How to reproduce:1. Open user-supplied project2. Open and Play the "SampleScene" Scene3. Pause the Scene > Select "Main Camera"4.... Read more
Shader RenderQueue changes are not reflected on Projectors when RenderQu...
How to reproduce:1. Open the attached project ("case_1170548-projector-render-queue")2. Open the repro scene ("SampleScene")3. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used