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[Camera] Preview window doesn't maintain its size on assigning render te...
Preview windows shrink on assigning render texture, Steps to Repro: 1. Create a new Project 2. Project window > right-click > Ren... Read more
[Camera] Properties doesn't reset for Render Texture
Reset functionality is not working for Render Texture Steps to Repro: 1. Create a new Project 2. Project window > right-click > Re... Read more
Camera prefab icon is blank in Inspector's Improved Prefab section and P...
How to reproduce: 1. Create a new project 2. Select the Main Camera in Inspector window 3. Drag and drop Main Camera GameObject to ... Read more
[Rendering] Reset functionality is not working for Occulusion Portal
Reset functionality is not working for Occulusion Portal Steps to Reproduce: 1. Create a new project 2. Hierarchy > right-click > ... Read more
Using CommandBuffer.Blit() & empty OnRenderMethod() methods render black...
How to reproduce: 1. Open the attached project 2. Go to Scenes-> open "CmdBufferAndOnRenderImage" scene 3. Go to the Hierarchy windo... Read more
Two Cameras with identical Viewport Rects create Six Draw Calls instead ...
To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity 2. Open "TestScene" scene 3. En... Read more
Preview Camera has wrong CameraType when Camera preview is present on Sc...
Reproduction Steps: 1. Open the Project within the "case_1163371-CameraTypeIssue.zip" 2. Open the "SampleScene" and select "Main Cam... Read more
Raster Occlusion Culling does not work on specific Nvidia cards
To reproduce: 1) Open the attached project and SampleScene 2) Play it Attached renderdoc capture from working and non working versi... Read more
Objects rendered in the ForwardOpaque are excluded from the _CameraDepth...
How to reproduce: 1. Open user-supplied project 2. Open and Play the "SampleScene" Scene 3. Pause the Scene > Select "Main Camera" ... Read more
Shader RenderQueue changes are not reflected on Projectors when RenderQu...
How to reproduce: 1. Open the attached project ("case_1170548-projector-render-queue") 2. Open the repro scene ("SampleScene") 3. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used