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Memory remains in use after each update to the Text Element when targett...
How to reproduce: 1. Open the user-submitted project ("Canvas Repro.zip") 2. Build the project and observe its memory usage in the t... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce: 1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project 2. Make the "Camera 1 - bug" G... Read more
"CustomRenderTexture" will not Initialize when loaded from an AssetBundle
Reproduction steps: 1. Open "CustomRenderTexture.zip" Project 2. Open "SampleScene" Scene 3. Enter Play mode 4. Notice that most of... Read more
RenderTexture mirrors view horizontally when MSAA settings are not the s...
Reproduction steps: 1. Open the attached Project inside of "MSAA Render Texture Bug.zip" 2. Open and Play the "Scene" Scene 3. After... Read more
[Camera] Properties doesn't reset for Render Texture
Reset functionality is not working for Render Texture Steps to Repro: 1. Create a new Project 2. Project window > right-click > Re... Read more
CustomRenderTexture.Update() causes silent crash after dropping a Prefab...
Steps to reproduce: 1. Open User-supplied project ("ProjectorSimulator_SRP.zip") 2. Open "Sample" Scene 3. Drag 'VideoProjector' Ass... Read more
"Screen position out of view frustum" errors when Camera's frustum is ve...
How to reproduce: 1. Open the attached project "case_1147040-CameraViewportErrors" and scene "testScene" 2. Hover the GameView 3. Ob... Read more
GeometryUtility.TestPlanesAABB returns false positives when Camera is in...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Select Main Camera and ensure Scene View is showing the camera fru... Read more
Camera does not Render a Video Player when Cameras Culling Mask is set t...
Steps to reproduce: 1. Open the original project "VideoBug.zip" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. M... Read more
[Camera] Preview doesn't change on setting Clear Flags to Depth Only
Camera preview in Scene window doesn't change on setting Clear Flags to Depth Only or Don't Clear until the camera is re-selected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes