Search Issue Tracker
Fixed in 6000.0.38f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 7000.0.0a18, future release
Votes
0
Found in
6000.0.35f1
6000.1.0b4
6000.2.0a2
Issue ID
UUM-95561
Regression
Yes
Camera Preview does not detect multiple cameras with same GameObject name
Steps to reproduce:
- Open a Unity Project
- Ensure the Scene View is visible and that 'Cameras' is enabled
- Duplicate the Main Camera by selecting it and clicking Ctrl + D
- Open the Camera selector in the Camera Preview window
- Observe that both cameras show up. This is expected behaviour
- Rename the second camera's GameObject to the same name as the first one ('Main Camera')
- Open the Camera selector in the Camera Preview window
Actual results: Only the first camera is available to select
Expected results: Both cameras are still available to select
Reproducible with versions: 7000.0.0a15, 6000.1.0b4, 6000.0.35f1, 2023.3.0a5
Not reproducible with versions: 2023.3.0a4, 2022.3.56f1
Can't test with versions: -
Tested on (OS): Windows 11
Notes:
- This is a regression, as prior to 2023.3.0a5, all cameras would show, even if they were named the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment