Search Issue Tracker
Fixed
Fixed in 6000.0.38f1, 6000.1.0b6, 6000.2.0a3, 7000.0.0a18
Votes
0
Found in
6000.0.35f1
6000.1.0b4
6000.2.0a2
7000.0.0a15
Issue ID
UUM-95561
Regression
Yes
Camera Preview does not detect multiple cameras with same GameObject name
*Steps to reproduce:*
# Open a Unity Project
# Ensure the Scene View is visible and that 'Cameras' is enabled
# Duplicate the Main Camera by selecting it and clicking Ctrl + D
# Open the Camera selector in the Camera Preview window
# Observe that both cameras show up. This is expected behaviour
# Rename the second camera's GameObject to the same name as the first one ('Main Camera')
# Open the Camera selector in the Camera Preview window
*Actual results:* Only the first camera is available to select
*Expected results:* Both cameras are still available to select
*Reproducible with versions:* 7000.0.0a15, 6000.1.0b4, 6000.0.35f1, 2023.3.0a5
*Not reproducible with versions:* 2023.3.0a4, 2022.3.56f1
*Can't test with versions:* -
*Tested on (OS):* Windows 11
*Notes:*
* This is a regression, as prior to 2023.3.0a5, all cameras would show, even if they were named the same
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment