Search Issue Tracker
Graphics.Blit in OnRenderImage always causes a warning on entering Play ...
Steps to reproduce:1.Open attached “WriteWarning.zip” Unity project2.Open ‘test’ scene3.Enter Play mode Expected results:No warning ... Read more
Skybox is not rendered on the additional camera
To reproduce:1. Open the user's attached project2. Open the "Test" scene3. In the hierarchy expand "Main Camera" and select "Mask Fi... Read more
Camera.WorldToScreenPoint is producing different behavior with dynamic r...
Reproduction steps:1. Open attached project "DynamicResolutionRenderTexture.zip" and scene "DynamicResolution"2. Enter Play Mode3. I... Read more
Projectors project flickering texture on objects in Scene when using Pro...
How to reproduce:1. Open user's attached project2. In the Project window go to Assets -> Scenes -> test3. Open the "Projectors... Read more
RenderToCubemap offsets shadows when the material on the mesh has GPU In...
How to reproduce:1. Open attached project "CubeMap.zip" and scene "SampleScene"2. Enter Play mode3. While the Game view is active pr... Read more
The Background of the Camera is not Cleared when using Handles.DrawCamer...
To reproduce:1. Open attached project;2. Open "test" scene;3. Make sure Allow HDR is enabled on both "Main Camera" and "TestCamera";... Read more
Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowed...
Reproduction steps:1. Open the attached project "TargetTexture.zip";2. Open the Test scene;3. Make sure that the focus is on the Sce... Read more
Unity crashes when Camera which is linked with Render Texture is disabled
How to reproduce:1. Open Unity project "CameraCrashProject.zip"2. Open "Test Scene"3. Disable Camera in Main Camera4. Enter play mod... Read more
CullingGroup's distance bands are inaccurate
To reproduce:1) Open attached project and scene2) Make sure you have both Scene and Game views visible and separated (i.e. they are ... Read more
CameraStackRenderingState::ReleaseResources crash when exiting play mode
To reproduce:1. Open users attached project "Dedicated Server.zip"2. Open "BarPvP.unity" scene3. Enter play mode4. Press LAN Host(H)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes