Search Issue Tracker
Cannot move camera slider in LOD Group component on Mac
To reproduce: 1. Create a new project; 2. Create a cube in a scene; 3. Add Component "LOD Group" to the cube; 4. Attempt to move in... Read more
[Graphics General] DivideByZeroException error is thrown on enabling "An...
DivideByZeroException error is thrown on enabling "Animate Cross-Fading" in LOD Group Steps to repro: 1. Create a new project. 2. ... Read more
Camera prefab icon is blank in Inspector's Improved Prefab section and P...
How to reproduce: 1. Create a new project 2. Select the Main Camera in Inspector window 3. Drag and drop Main Camera GameObject to ... Read more
Camera.rect change doesn't clear area outside the rect.
How to reproduce: 1. Open the "SampleScene" Scene in the attached "movetest.zip" Project 2. Enter Play Mode 3. Hit space a couple of... Read more
Shader RenderQueue changes are not reflected on Projectors when RenderQu...
How to reproduce: 1. Open the attached project ("case_1170548-projector-render-queue") 2. Open the repro scene ("SampleScene") 3. Se... Read more
Objects rendered in the ForwardOpaque are excluded from the _CameraDepth...
How to reproduce: 1. Open user-supplied project 2. Open and Play the "SampleScene" Scene 3. Pause the Scene > Select "Main Camera" ... Read more
Raster Occlusion Culling does not work on specific Nvidia cards
To reproduce: 1) Open the attached project and SampleScene 2) Play it Attached renderdoc capture from working and non working versi... Read more
Preview Camera has wrong CameraType when Camera preview is present on Sc...
Reproduction Steps: 1. Open the Project within the "case_1163371-CameraTypeIssue.zip" 2. Open the "SampleScene" and select "Main Cam... Read more
Two Cameras with identical Viewport Rects create Six Draw Calls instead ...
To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity 2. Open "TestScene" scene 3. En... Read more
Using CommandBuffer.Blit() & empty OnRenderMethod() methods render black...
How to reproduce: 1. Open the attached project 2. Go to Scenes-> open "CmdBufferAndOnRenderImage" scene 3. Go to the Hierarchy windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11