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Fixed in 2020.1.X

Votes

0

Found in

2019.2.0a7

2019.3.0a1

2019.3.0b4

2020.1.0a1

Issue ID

1184820

Regression

Yes

[Graphics General] DivideByZeroException error is thrown on enabling "Animate Cross-Fading" in LOD Group

Camera

-

DivideByZeroException error is thrown on enabling "Animate Cross-Fading" in LOD Group

Steps to repro:
1. Create a new project.
2. GameObject > 3D Object > Cube > Add LOD Group Component.
3. Change Fade Mode to CrossFade.
4. Change the LOD Percentage scale.
5. Enable Animate Cross-Fading checkbox.

Actual Result:
DivideByZeroException error is thrown in the console.

Expected Result:
No error in the console.

Reproducible in:
2020.1.0a6, 2020.1.0a4, 2019.3.0b4, 2019.2.0a7.

Working Fine in:
2019.2.0a6.

Environment:
Windows & Mac 10.14.

Stack trace:
DivideByZeroException: Attempted to divide by zero.
UnityEditor.LODGroupEditor.DrawRenderersInfo (System.Single availableWidth) (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.LODGroupEditor.OnInspectorGUI () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass53_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <2c7108252b3f412abf2ec8c94fb7c234>:0)
UnityEditor.UIElements.Tooltip:SetTooltip(Single, Single)

Comments (2)

  1. krisventure

    Jul 13, 2020 14:08

    This bug is also present still in Unity 2020.1.0b15.4110 (the latest available beta version).

  2. krisventure

    Jul 13, 2020 06:02

    This bug is still present in 2019.4.3f1 LTS, along with an unreliable LOD group behaviour such as inconsistent switching between LODs, eg. LOD0, LOD1 and LOD2 all appear correctly at the correct distances when in Editor's Scene view but only LOD0 and LOD2 appear correctly when in PlayMode, with LOD1 getting culled. Also inconsistent results when pressing "recalculate bounds".

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