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[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...
Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set. Reproducible on 4.6.0f1, 4.6.3f... Read more
Editor crashes when opening one Scene after another on MultiCustomRender
How to reproduce: 1. Download user's attached project "PerimeterzRPG.zip" 2. In the "Scenes" folder find and open the scene "Tundra2... Read more
[XR][Stereo360] Camera.stereoSeparation has no effect when used in a Sta...
To reproduce: 1. Open the user's attached project ("project.zip") using the EnvIronman VM (more information in Edit). 2. Press Play ... Read more
[HDR] Camera doesn't detect transparency if HDR is enabled
Steps to reproduce: 1. Open attached project in Unity 5.1 2. Open scene "Test" and run it 3. Both, red cube and plane, are rendered... Read more
Crash playing scene, new in 5.3, OVR_GetRenderPose in callstack, Mac
To reproduce: 1. Open attached project 2. Play "LookInputSample" scene 3. Editor crashes Read more
[RenderTexture] If there is only one camera and it renders to texture, t...
To reproduce: 1) Create new project 2) Create a render texture 3) Make the main camera render to that texture 4) Add a UI Inputfield... Read more
[OSX] Instantiated RenderTexture clears if you choose it in the Editor
Reproduction steps: 1. Open project "InstantiateRenderTexture" 2. Open scene "Main" 3. Enter play mode 4. Click GUI button "Instanti... Read more
Adding Post Processing profile to a Camera destroys shading
To reproduce: 1. Open attached Unity project "Shaderkasten 2017.1.0f3.zip" 2. Open Scenes --> WaterScene 3. Go into Play mode and o... Read more
Disabling one of the lower-depth cameras breaks higher-depth camera and ...
How to reproduce: 1. Create a new 3D Template project 2. Open the Sample Scene and delete the Main Camera and the Direction Camera 3... Read more
Incorrect camera offscreen calculation
Reproduction steps: 1. Open the attached project (Repro.zip) 2. Open scene "New Scene" 3. Play 4. Using arrow keys rotate the object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used