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[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...
Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set.Reproducible on 4.6.0f1, 4.6.3f1... Read more
Editor crashes when opening one Scene after another on MultiCustomRender
How to reproduce:1. Download user's attached project "PerimeterzRPG.zip"2. In the "Scenes" folder find and open the scene "Tundra2"3... Read more
[XR][Stereo360] Camera.stereoSeparation has no effect when used in a Sta...
To reproduce:1. Open the user's attached project ("project.zip") using the EnvIronman VM (more information in Edit).2. Press Play an... Read more
[HDR] Camera doesn't detect transparency if HDR is enabled
Steps to reproduce: 1. Open attached project in Unity 5.12. Open scene "Test" and run it3. Both, red cube and plane, are rendered4. ... Read more
Crash playing scene, new in 5.3, OVR_GetRenderPose in callstack, Mac
To reproduce:1. Open attached project2. Play "LookInputSample" scene3. Editor crashes Read more
[RenderTexture] If there is only one camera and it renders to texture, t...
To reproduce:1) Create new project2) Create a render texture3) Make the main camera render to that texture4) Add a UI Inputfield (ma... Read more
[OSX] Instantiated RenderTexture clears if you choose it in the Editor
Reproduction steps:1. Open project "InstantiateRenderTexture"2. Open scene "Main"3. Enter play mode4. Click GUI button "Instantiate"... Read more
Adding Post Processing profile to a Camera destroys shading
To reproduce:1. Open attached Unity project "Shaderkasten 2017.1.0f3.zip"2. Open Scenes --> WaterScene3. Go into Play mode and ob... Read more
Disabling one of the lower-depth cameras breaks higher-depth camera and ...
How to reproduce:1. Create a new 3D Template project2. Open the Sample Scene and delete the Main Camera and the Direction Camera3. C... Read more
Incorrect camera offscreen calculation
Reproduction steps:1. Open the attached project (Repro.zip)2. Open scene "New Scene"3. Play4. Using arrow keys rotate the object and... Read more
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