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19
votes
Fixed

"trial version" watermark visible on builds using non-trial licenses

Build Pipeline

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Jan 27, 2020

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Version/s: 2020.1.0a19, 2020.1.0a20

How to reproduce: 1. In the hub activate a "Personal" license 2. Create a new project 3. Build and run the project (File > Build And... Read more

11
votes
Won't Fix

Platform #define directives & user defined directives are not updating w...

Build Pipeline

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Jul 14, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce: 1. Open the attached "UnitTestMacro.zip" project 2. In Menu Toolbar select "ManualBuild" -> Switch to UWP 3. In Hi... Read more

15
votes
Fixed

Building with Autoconnect Profiler enabled throws error that ShowProfile...

Build Pipeline

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Jul 12, 2018

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Version/s: 2018.3.0a4, 2018.3.0a5

Steps to reproduce: 1. Create a new project 2. Enable Development build and Autoconnect Profiler 3. Build and Run Notice error in c... Read more

29
votes
Not Reproducible

Building on top of old build while its output_log.txt is open causes bui...

Build Pipeline

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May 10, 2017

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Version/s: 2017.1.0b4

Steps to reproduce: 1. Create new project 2. Build and run 3. Once resolution selection screen launches - close it 4. Navigate to _... Read more

16
votes
Fixed

Crash in ShaderVariantCollection::GetShaderKeywordSetForShader when buil...

Build Pipeline

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Jun 12, 2017

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Version/s: 2017.1.0b9

Reproduction Steps: 1. Import attached project. 2. Build and Run on any platform. (Login and Main scenes need to be included) Resul... Read more

35
votes
Postponed

[Standalone] Corrupted textures in a huge project

Build Pipeline

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Mar 13, 2016

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Version/s: 5.3.2p4

Reproduction steps: 1. Open attached "Stripped4" Unity project(4gb file). 2. Open and play "Physics Based Tank Controller/Scene/Demo... Read more

0
votes
Active

Building Player: HideFlags.HideAndDontSave not respected when ExecuteInE...

Build Pipeline

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Mar 08, 2013

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Version/s: 4.1.0f3

Very serious issue affecting Unity 4.x and 4.1 (tested in RC3) Incorrect dependencies in scene, not respecting HideFlags.HideAndDont... Read more

0
votes
Fixed

[WebGL] WebAssembly export fails while converting asm.js to WebAssembly

Build Pipeline

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Feb 01, 2017

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Version/s: 5.6.0b6

Reproduction steps: 1. Open the attached project 2. Build to WebGL (make sure that it's not a development build) Result: asm2wasm.e... Read more

0
votes
Won't Fix

Editor hard crashes when building with custom shader in Always Included ...

Build Pipeline

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Mar 06, 2017

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Version/s: 5.6.0b7

Reproduction steps: 1. Open the attached project. 2. Build it. 3. Editor crashes. Editor doesn't crash if: - "Dependency "BaseMapS... Read more

2
votes
By Design

Using SwitchActiveBuildTarget API does not fully switch build target

Build Pipeline

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Mar 17, 2017

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Version/s: 5.4.2f2

How to reproduce: 1. Open user provided project 2. In File/Build Settings, set build to Android. 3. From Build menu, select 'Android... Read more

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