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Player.log is created when Use Player Log option is disabled in Standalo...
How to reproduce:1. Create a new project2. Set "User Player Log" to false in Project Settings > Player > Standalone Player Opt... Read more
[Build] Shader Variants compilation takes additional time when building ...
How to reproduce:1. Create a new project2. Build it Expected results: Build finishes in approx. 6-7 seconds, i.e. the build time on ... Read more
Editor does not reset to the default Graphics API after Player settings ...
How to reproduce:1. Open the attached "BuildSettingReset.zip" project2. Open "SampleScene"3. Open Player Settings, click the cog in ... Read more
SyntaxError is thrown when opening buildreport.json
How to reproduce:1. Create and build a new Unity project (File > Build Settings... > Build)2. Open Google Chrome and enter chr... Read more
Build doesn't fail when BuildFailedException is thrown in the PostProces...
How to reproduce:1. Open the user's attached project2. Build the project by using the Build button in the Build Settings Expected re... Read more
[BuildReport] Scripts are logged even when their assembly definition is ...
Reproduction steps:1. Open the attached project ("case_1214725-AssemblyDefinitionScripts.zip")2. Make a standalone build3. Check gen... Read more
Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI
How to reproduce:1. Create new project, close it2. Open it with "-standaloneBuildSubtarget Server" CLI argument3. Observe Editor Exp... Read more
Models are invisible in Unity player when using import options "Keep Qua...
How to reproduce:1. Open attached project "repro_1179051"2. Build and run the project Expected result: model is visible in the Unity... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps:1. Open "1181431" project2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabl... Read more
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more
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