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Xcode project Capabilies and entitlements.ppcw not being added when usin...
Reproduction steps: 1. Open user's attached project in "SetBackgroundModesIssue.zip" 2. "PostBuild.cs" has OnPostProcessBuild functi... Read more
[WebGL] WebAssembly export fails while converting asm.js to WebAssembly
Reproduction steps: 1. Open the attached project 2. Build to WebGL (make sure that it's not a development build) Result: asm2wasm.e... Read more
Empty folder that was selected for Build is deleted if build fails
How to reproduce: 1. Open the attached "repro.zip" project 2. In Build settings, switch Target Platform is set to "UWP" 3. Click the... Read more
Building to iOS fails with an error "DXT5 compressed textures are not su...
How to reproduce: 1. Download user's attached repro project from the given link in the Edit field 2. Build the project to iOS 3. Not... Read more
Globalgamemanagers generation is not deterministic when Building Project
To reproduce: 1. Open attached project 2. Build for Windows Standalone twice 3. Compare both files Reproducible with: 2018.3.5f1, 2... Read more
Shader with cleared ShaderCompilerData is still present in the build files
Steps to reproduce: 1. Open original project "ShaderStripping.zip" 2. Build it on Windows platform 3. Open Build\ShaderStripping_Dat... Read more
[iOS] Unfreed allocation errors thrown in Console when executing Build A...
How to reproduce: 1. Open the attached Unity project ("1358453_2021.2.0b7.zip") 2. Switch Platform to iOS 3. Build And Run Expected... Read more
[Build Pipeline] Player cannot access class that is part of the project
I'm using https://github.com/Unity-Technologies/SpaceshipDemo to perform tests on a Mac, 2020.2a19 successfully runs a player build ... Read more
Unfreed allocations are reported after building a player and exiting Pla...
How to reproduce: 1. Create a new Unity project 2. Build the project 3. Return to the Editor and enter Play Mode 4. Double-click the... Read more
Dedicated Server is selected in Build Settings when Standalone build tar...
Reproduction steps: 1. Create a new empty project with Standalone as target 2. Open the Build Setings 3. Select "Dedicated Server", ... Read more
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