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[iOS] Unfreed allocation errors thrown in Console when executing Build A...
How to reproduce:1. Open the attached Unity project ("1358453_2021.2.0b7.zip")2. Switch Platform to iOS3. Build And Run Expected res... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce:1. Open the attached "1357414.zip" project2. Go to Window -> Asset Management -> Addressables -> Groups3. ... Read more
Wrong link when entering "Learn about Unity Cloud Build" in the Build Se...
How to reproduce:1. Create a new project2. Go to Build Settings (File>Build Settings)3. Click on the link "Learn about Unity Clou... Read more
Player crashes when script is using a dll that exists multiple times
How to reproduce:1. Open the project from the Google Drive2. Open "PressAnyButtonToJoin" Scene3. File > Build Settings4. Make sur... Read more
All files are deleted when building an iOS Player to the desktop
How to reproduce:1. Create a new project2. File > Build Settings…3. Select iOS and Switch Platform4. Click Build and select Deskt... Read more
BuildPipeline.BuildAssetBundle creates different sized files on differen...
How to reproduce:1. Download and open the “AssetBundle bug.rar” project from the Google Drive2. Open "..\Assets\TerrainEngineNextAdd... Read more
DllNotFoundException error is thrown when launching dedicated server build
Reproduction steps:1. Open the user's attached project2. Build for dedicated server3. Run the server executable Expected result: No ... Read more
[Android] Crash on je_calloc+44 when building the project on Android dev...
Reproduction steps:1. Download the attached Unity project "Crash.zip" from Google Drive (link in the edit)2. Go to File > Build S... Read more
Player screen is purple when built via command line with -nographics arg...
Reproduction steps:1. Get the attached "project-1368925.zip" project2. Build a Player via command line with -nographics argument3. R... Read more
"Dedicated Server support for Windows is not installed" error in Build S...
Reproduction steps:1. Open new Unity project2. In Build Settings window, select "Dedicated Server" Platform3. Observe error under "A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS