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15
votes
Fixed

Building with Autoconnect Profiler enabled throws error that ShowProfile...

Build Pipeline

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Jul 12, 2018

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Version: 2018.3.0a5

Steps to reproduce: 1. Create a new project 2. Enable Development build and Autoconnect Profiler 3. Build and Run Notice error in c... Read more

29
votes
Not Reproducible

Building on top of old build while its output_log.txt is open causes bui...

Build Pipeline

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May 10, 2017

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Version: 2017.1.0b4

Steps to reproduce: 1. Create new project 2. Build and run 3. Once resolution selection screen launches - close it 4. Navigate to _... Read more

16
votes
Fixed

Crash in ShaderVariantCollection::GetShaderKeywordSetForShader when buil...

Build Pipeline

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Jun 12, 2017

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Version: 2017.1.0b9

Reproduction Steps: 1. Import attached project. 2. Build and Run on any platform. (Login and Main scenes need to be included) Resul... Read more

27
votes
Postponed

[Standalone] Corrupted textures in a huge project

Build Pipeline

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Mar 13, 2016

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Version: 5.3.2p4

Reproduction steps: 1. Open attached "Stripped4" Unity project(4gb file). 2. Open and play "Physics Based Tank Controller/Scene/Demo... Read more

0
votes
Active

[Android] Build fails with "Invalid build path" error when not specifyin...

Build Pipeline

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Jan 13, 2019

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Version: 2018.3.0f2

Repro steps: 1. Open QA attached project 2. Build for Android Actual: Build fails with "Invalid build path" error Reproducible wi... Read more

1
votes
Active

Building from batchmode after using VREditor.SetVREnabledDevicesOnTarget...

Build Pipeline

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Dec 13, 2018

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Version: 2018.3.0f2

Steps to reproduce: 1. Download latest attached project(oc link) 2. Run it through command line: <PATHTOEDITOR> -batchmode -quit -pr... Read more

0
votes
Won't Fix

Built player fails after renaming MD classes during building

Build Pipeline

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Aug 11, 2018

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Version:

To reproduce: 1) Open attached project (in the first email of customer: SlimAssetBug.2018.2.zip) 2) Run in Editor Expected: The two... Read more

0
votes
Won't Fix

'Compiling Shader Variants' progress bar is inaccurate when building a p...

Build Pipeline

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Oct 09, 2018

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Version: 2018.3.0b1

How to reproduce: 1. Create a new LWRP/HDRP project 2. Build the project 3. Wait for the 'Compiling Shader Variants' progress bar to... Read more

0
votes
By Design

[iOS] Unity Build fails: UnityLinker.exe did not run properly!

Build Pipeline

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Oct 26, 2018

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Version: 2018.2.13f1

Steps: 1. Build the attached project ("demo-small.zip") Expected: successfully build. Actual: build fails with errors in the Consol... Read more

0
votes
Not Reproducible

[Desktops][Standalone] Error in the Console during the building process.

Build Pipeline

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Nov 02, 2018

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Version:

"Invalid Cached Offset" error repeats about 2-200 times during the standalone building process. However, it does not interfere the ... Read more

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