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[Audio Mixer] Unable to expose other "Send Level" parameters when one is...
How to reproduce: 1. Open users attached project 2. In Audio Mixer, change "Canard1" send level to "Unexposed" 3. Change "Canard2" s... Read more
Editing ParamEQ through dragging on the graph is not undoable
How to reproduce: 1. Open user-submitted project (workbench-2019.2.zip) 2. Open the AudioMixer asset in the Audio Mixer window 3. Se... Read more
[Audio] Mixer is suspended in a built game when using a dll midi player ...
How to reproduce: 1. Open the attached "1256479 repro" project 2. Open Build Settings from File > Build Settings 3. Make sure that "... Read more
[Audio] Sound generated by OnAudioFilterRead disappears when "Spatialize...
How to reproduce: 1. Open attached project "case1246343.zip" and scene "SampleScene" 2. Enter Play mode 3. In Hierarchy window selec... Read more
There's a pop sound when changing the High Pass Audio Filter's Cutoff Fr...
How to reproduce: 1. Open user's attached "HPFTest" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. In the Hierarc... Read more
AudioClip's Preview Playhead plays on both AudioClips when Playing any A...
How to reproduce: 1. Open user's attached "Bugs" project 2. In the Project window select the "Sound Maker.asset" Asset (Found in the... Read more
[Mac][Audio] FMOD console error is thrown and there is no audio in the E...
How to reproduce: 1. Set up ZoomAudioDevice (known to cause the issue) on a MacMini computer 2. Make sure there are no audio input o... Read more
[iOS] Microphone.Start() method invocation causes high ping spikes
How to reproduce: 1. Open the attached 'MicrophoneSpike.zip' project 2. Set Platform Target to iOS 3. Make sure that 'Development Bu... Read more
Editor hangs when multiple Load-in-background Audio Clips are in the in...
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze o... Read more
[macOS] Editor crashes when repeatedly stopping and playing the AudioRen...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Spam the "Enable/Disable Audi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file