Search Issue Tracker
By Design
Votes
2
Found in
2018.4
2018.4.21f1
2020.2
Issue ID
1246343
Regression
No
[Audio] Sound generated by OnAudioFilterRead disappears when "Spatialize" is enabled
How to reproduce:
1. Open attached project "case1246343.zip" and scene "SampleScene"
2. Enter Play mode
3. In Hierarchy window select "AUDIO SOURCE"
4. In Inspector window enable "Spatialize" option
Expected result: The sound is not muted
Actual result: The sound is muted
Reproducible with:
2018.4.26f1 (The "Spatialize" option is available with Unity engine itself),
2019.4.7f1 (The "Spatialize" option is available with "Google Resonance Audio" package and "Resonance Audio" plugin),
2020.1.1f1, 2020.2.0a20 (The "Spatialize" option is available with "Resonance Audio" plugin)
Notes:
-In Unity 2019.1.0b2 and higher Spatializer plugins were moved to packages
-Google Resonance Audio package is deprecated and was removed in Unity 2020.1 and above
-Link to the "Resonance Audio" plugin - https://resonance-audio.github.io/resonance-audio/develop/unity/getting-started
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetooth Headhpones while in Play Mode
- Switching Project when importing complete project does not import all assets and project opens incomplete
- [Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
- Undoing the branch rotation resets only wireframe and not mesh when undoing the action first time after launching the project
- Asset Bundles retain their previous hash when dependency of prefab instance changes
Resolution Note:
Following the docs https://resonance-audio.github.io/resonance-audio/develop/unity/developer-guide and following the steps, the audio is playable with spatialize enabled.
"Set the Output audio mixer group to the Master bus of the ResonanceAudioMixer." Very important step to follow