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AudioMixer exposed parameters cause assertions when hidden and prevent t...
How to reproduce: 1. Create a new Unity project 2. Create an AudioMixer asset and open it in AudioMixer window 3. Add 2 new child gr... Read more
Unity starts recording audio only when it loses focus and then regains it
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. In Game window, select your microphon... Read more
[Windows] Changing Default Audio Output Device does not change audio out...
The expected behavior is that when you change Default Output Device, the sound starts to play on that device. This is how all applic... Read more
Microphone.Start() crashes the Editor when play a scene at FMOD::MemPool...
Steps to reproduce: 1. Open the attached project 2. Open the main scene 3. Play the scene 4. Observe the crash Actual result: Unity... Read more
AudioSource PlayOnAwake doesn't play on the first frame
How to reproduce: 1. Open the attached project 2. Enter Play mode Actual result: In the console AudioSource.IsPlaying() booleans ar... Read more
[WebGL] integer result unrepresentable error when changing pitch of the ...
To reproduce: 1. Download and open attached "repro946347.zip" project. 2. Select WebGL as build platform. 3. Go to Player settings-... Read more
Music is replaced by a buzz sound when using DSP
Steps to reproduce: 1. Download and open the project "Buzz.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Hit Play Expected result... Read more
[iOS] [FMOD] Mute Other Audio Sources is ignored with FMOD and Audio>Dis...
When disabling unity audio completely through Edit->Project Settings->Audio->Disable Unity Audio and using FMOD instead the option "... Read more
Microphone.devices returns empty if the setting "Disable Unity Audio" is...
Steps to reproduce: 1. Make sure you have at least 1 microphone connected 2. Download and open the attached project 3. Make sure "Di... Read more
FSBTool freezes when handling many audio files
1. Download the attached project 2. Using terminal, navigate to the project root folder 3. Run this command ~20 consecutive times: "... Read more
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