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Audio mixer group duplicate doesn't get deleted with Undo
Steps to reproduce: 1. Create new group in audio mixer2. Right click and Duplicate group3. Undo action, it doesn't get deleted, but ... Read more
Audio preview does not detect new hardware if it's not connected during ...
Steps to reproduce:1. Disconnect/disable all audio hardware.2. Launch the project3. Try to preview the sound file, it starts "playin... Read more
Audio Mixer groups bug out when adding/duplicating them in a bunch
Steps to repro:1. Add a couple of groups to audio mixer2. Select them and press Ctrl+D to duplicate3. Observe the top groups getting... Read more
AudioMixer transitions snapshots from selected snapshot instead of start...
To reproduce: 1. Download and open "repro805679" project from provided link.2. Open "Main" scene.3. Open Audio Mixer window and sele... Read more
Editor freezes or crashes when interacting with Native Audio Plugin SDK'...
How to reproduce:1. Open the uploaded project from Google Drive "case_1217898-Project.zip"2. In the Project Window, select any of th... Read more
Audio is not properly occluded when using Steam Audio
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Move Camera back and fourth between the rooms with a... Read more
Audio clip will be heard for a very short time even if Max Distance does...
Steps to reproduce:1. Open the attached project(AudioSourceRigibody.zip)2. Open the test scene3. Play the scene (repeat this step fo... Read more
The "Audiosource.time" and "Audiosource.timeSamples" commands do not wor...
Steps to reproduce:1. Open QA attached project "AudioSampleRepro.zip"2. Open Test scene3. Observe Audio source attached on "Main Cam... Read more
AudioListener.pause variable is not reset when exiting Play mode
To reproduce:1. Open user's project2. Enter Play mode3. In Game view, top left, press Toggle AudioListener.pause once4. Exit Play mo... Read more
Audio Source become louder on occasion if played on a loop
Reproduction Steps:1. Import attached project.2. Open "TestScene".3. Enter Play mode. Expected results: Audio source volume is the s... Read more
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