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[AudioSettings.dspTime] Does not increment until the third render of OnA...
Reproduction steps: 1. Open attached project. 2. Open and play "AudioBugDemo" scene. 3. Check the notification in the console window. Read more
[FileSize] Editor.log incorrectly reports size of audio files
Steps to reproduce: 1. Create new Unity project 2. Import any bigger audio file (100MB or so) 3. Drag the imported file to the scen... Read more
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project - Project contains an audio file and an Editor script which can preload audio clips 2. ... Read more
AudioClip.loadState does not return 'true' properly when "Load in Backgr...
How to reproduce: 1. Open attached project 2. Select the menu BugReport then LoadAudioData - Note how the progress bar never finis... Read more
SoundManager.Update takes significant time to update when using many aud...
Reproduction steps: 1. Open project "SoundManager Repro.zip" 2. Open the Profiler tab from Windows > Analysis > Profiler 3. Click th... Read more
In Timeline, audio ease in and ease out broken when assigned an audio so...
To reproduce: 1. Run sampleScene 2. Select Timeline GameObject Actual: The track assigned the object SoundSourceObject has abrupt s... Read more
[Audio Mixer] Mute does not work on the child mixer of channel or on the...
Reproduction steps: 1. Open the attached project "test Unity labs audio.zip"; 2. Open the Audio Mixer Tab; 3. Enter a play mode; 4. ... Read more
Calling AudioSource.Play every frame causes the first Audio Filter to lo...
How to reproduce: 1. Open the attached project and a "Test" scene in it. 2. Open the Console window, play the scene and notice how ... Read more
[AudioEchoFilter] Crash after pasting Echo filter to an object which doe...
Steps to reproduce: 1. Create new project 2. Add "Audio Echo Filter" component to main camera (or any other object which has "Audio... Read more
Critical audio bug, short audio clips are played incorrectly (the first ...
To reproduce: 1. Open attached project 2. Open main scene 3. Press play 4. Press the button frequently and you'll hear that it cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file