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Using 'Spread' in a 3D sound (stereo source) causes panning errors in 'Q...
To reproduce: 1. Open attached project 2. Open "test" scene 3. Open two Inspector tabs 4. Select "AudioListener" GameObject and lo... Read more
[FileSize] Editor.log incorrectly reports size of audio files
Steps to reproduce: 1. Create new Unity project 2. Import any bigger audio file (100MB or so) 3. Drag the imported file to the scen... Read more
Warning about deprecated audio API looks wrong
Recently, AudioClip.isReadyToPlay was deprecated, so if someone uses it in a script, this warning message will be displayed: "warnin... Read more
When Gapless looping is turned off the pitch is shifted up
To reproduce this bug: 1. Open the attached project 2. Make sure the project type is iOS(File->Build Settings->iOS) 3. Select an a... Read more
Cannot drag-reorder groups in the Audiomixer
To reproduce: 1. Open the AudioMixer with several groups 2. Try to click and drag on one of the groups Expected result: You can rea... Read more
right clicking on the vertical group doesn't display a contextual menu
To reproduce: 1. Open AudioMixer 2. Right click on the vertical group Expected result: Contextual menu appears Actual result: It doe... Read more
Audio Mixer Group Duck Volume Effect does not receive signal input when ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1150703.zip" Unity project 2. Select the "Master" Audio Mixe... Read more
Unable to pause AudioListener via UI button
To reproduce: 1. Open the project, attached by the tester (AudioListenerPause.zip) 2. Open the "scene" scene 3. Enter Play mode 4. ... Read more
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce: 1. Open new project 2. Add Audio Source to scene 3. Select it in hierarchy 4. Observe in Task Manager Unity taki... Read more
Crash on AudioManager::Update if video is playing when loading scene
How to reproduce: 1. Open the "AudioManagerUpdate Crash.zip" project 2. Open the "VideoIntroduccion.unity" scene 2. Press Play 3. Pr... Read more
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