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Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields wh... Read more
Scene.buildIndex is always -1 when not in Play mode
Steps to reproduce: 1. Open project 2. Open 'Main' scene 3. Build and run this project and keep tracking console Results: Console p... Read more
Unity crashes while importing 26000x26000 JPG file
Import the attached project. If the editor doesn't crash, do a Reimport All. The Editor will crash at this point with the following ... Read more
Crash in Transform::SetParent when trying to make an undo action
Steps to reproduce: 1) Download attached project "CubesUndo.zip" and open in Unity. 2) Open Scene "Test1". 3) In Hierarchy tab, sel... Read more
Water shaders in standard assets are broken
How to reproduce: 1. Create a new project 2. Import Standard Assets (Right mouse click on Assets folder -> Import Package -> Environ... Read more
Break Prefab Instance should completely break a link to the original prefab
Reproduction steps: 1. Open attached project 2. Drag prefab "I am a Prefab" in to the Hierarchy 3. Duplicate it 4. Select duplicated... Read more
Upper-case Dll Extension is not detected properly
Steps to reproduce: 1) Download attached project "Unity-Dll-Bug.zip" and open in Unity. 2) In Project tab, open Plugins folder and ... Read more
transform.childCount remains the same after deleting all children
Steps to reproduce: 1. Open attached project "childtest.zip" 2. Open "test" scene 3. Run the project 4. Press Button 5. Notice how D... Read more
Editor crashes when replacing prefab with ALT button pressed
How to reproduce: 1. Create a new project 2. Create a new game object in the scene (for example Sphere) 3. Create a prefab in assets... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL