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[Standard Assets] Importing a standard assets package throws errors and ...
Steps to repro:1. Install Unity with only the standalone player2. Launch Unity3. Assets > Import Package > 2D3. Import all in ... Read more
[Prefab] Undoing the break of prefab connection crashes Unity
To reproduce:1) Create new project2) Create new empty game object in scene3) Make a prefab out of it4) Add RectTransform component t... Read more
Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...
Steps to reproduce: 1. Open attached project2. Build and run project3. It crashes right after it is opened Is related to setting Gam... Read more
Deleting large number of objects crashes Unity at UndoBase::DetermineUnd...
Steps to reproduce: 1. Open attached project "785775.zip"2. Open scene "BootScene"3. In hierarchy, notice "wand_gateway" object4. Ex... Read more
Corrupted vertex index references in prefab'ed meshes
How to reproduce:1. Create a new project with Unity 5.42. Open Assets Store and find "3D Cartoon Level Pack Vol 1"3. Import it4. Ope... Read more
DestroyImmediate doesn't mark scene as dirty
Steps to reproduce: 1. Open attached project2. Open scene "Scenes/TransparencyBugScene"3. In top menu, open "Ninjetc Tools > Pixe... Read more
[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on ...
Reproduction steps:1) Open user's attached project2) Import 2 scenes into hierarchy (SceneA and SceneB)3) Make SceneB appear under S... Read more
Undo duplicates items in the nested prefab with error message rootTransf...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In hierarchy, break prefab connection, when dragg... Read more
[Prefabs] Applying Changes To Specific Prefab Results in Crash at Calcul...
How to reproduce:1. Open the attached project2. Open TechDemoScene1 scene3. Find "Green Building" prefab in hierarchy4. Select it an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed