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[MSE] Loading an unloaded scene at runtime throws some errors and the sc...
Steps to reproduce: 1. Open attached project 2. Open 'Scene1' 3. Drag 'Scene2' into the hierarchy 4. Unload 'Scene2' by right-click... Read more
Corrupted vertex index references in prefab'ed meshes
How to reproduce: 1. Create a new project with Unity 5.4 2. Open Assets Store and find "3D Cartoon Level Pack Vol 1" 3. Import it 4... Read more
[Prefabs] Unity crash in ObjectUndo::Store when delete GameObject with b...
To reproduce: 1. Create new project 2. Add new game object to hierarchy 3. Create some more game objects to be the first one's child... Read more
Errors in console in Playmode for Unity Survival Shooter 5
1. Create new project. 2. Import Survival shooter 5 from Asset store. 3. Open _CompletedAssets -> Scenes -> Level 01 5.x scene. 4... Read more
InstantiatePrefab is not instantiating prefab in OnPostprocessScene
To reproduce: - Open the attached project - Open the scene "testScene" - Hit Play Expected behavior: instantiated prefab Actual beh... Read more
[MSE] Canvases from first scene stay above canvases from second scene
To reproduce: - Open attached project - Open "scene1" scene - Drag and drop "scene2" scene into hierarchy - Notice that all canvases... Read more
Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...
Steps to reproduce: 1. Download and open attached project. 2. Open scene "TestScene" 3. Select "Root" 4. Delete Game Object "DeleteM... Read more
Scene name does not update in Unity window title bar
Steps to reproduce: 1. Download and open attached project. 2. Change between "SceneA" and "SceneB" 3. Notice that title bar of Unity... Read more
[MSE] Creating a prefab moves the game object to a different scene
To reproduce: 1. Open attached project 2. Add "scene1" and "scene2" to the hierarchy 3. Set "scene1" as active scene in the hierarch... Read more
All about bugs
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Latest issues
- [Android] The Android Player Crashes on GLES3/MRT with the "E libEGLĀ : eglGetFrameTimestampsANDROIDImpl:2355 error 3002 (EGL_BAD_ACCESS)" error
- [iOS] Spikes can be seen in the Profiler when tapping the screen on ProMotion devices
- [Linux] Crash on pthread_kill when using incremental GC
- "Broken text PPtr in file(Assets/GemHunterMatch/Characters/Mermaid/Animations/Controller_PSD_character_mermaid.controller)" is thrown when importing "Gem Hunter Match - 2D Sample Project" into the project
- .wav and .ogg audio files can't be imported to the project when the WebGL Build Profile is selected