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[MSE] Loading an unloaded scene at runtime throws some errors and the sc...
Steps to reproduce: 1. Open attached project2. Open 'Scene1'3. Drag 'Scene2' into the hierarchy4. Unload 'Scene2' by right-clicking ... Read more
Corrupted vertex index references in prefab'ed meshes
How to reproduce:1. Create a new project with Unity 5.42. Open Assets Store and find "3D Cartoon Level Pack Vol 1"3. Import it4. Ope... Read more
[Prefabs] Unity crash in ObjectUndo::Store when delete GameObject with b...
To reproduce:1. Create new project2. Add new game object to hierarchy3. Create some more game objects to be the first one's children... Read more
Errors in console in Playmode for Unity Survival Shooter 5
1. Create new project.2. Import Survival shooter 5 from Asset store.3. Open _CompletedAssets -> Scenes -> Level 01 5.x scene.4... Read more
InstantiatePrefab is not instantiating prefab in OnPostprocessScene
To reproduce:- Open the attached project- Open the scene "testScene"- Hit Play Expected behavior: instantiated prefabActual behavior... Read more
[MSE] Canvases from first scene stay above canvases from second scene
To reproduce:- Open attached project- Open "scene1" scene- Drag and drop "scene2" scene into hierarchy- Notice that all canvases fro... Read more
Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...
Steps to reproduce:1. Download and open attached project.2. Open scene "TestScene"3. Select "Root"4. Delete Game Object "DeleteMe"5.... Read more
Scene name does not update in Unity window title bar
Steps to reproduce:1. Download and open attached project.2. Change between "SceneA" and "SceneB"3. Notice that title bar of Unity wi... Read more
[MSE] Creating a prefab moves the game object to a different scene
To reproduce:1. Open attached project2. Add "scene1" and "scene2" to the hierarchy3. Set "scene1" as active scene in the hierarchy4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically