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0
votes
Fixed

Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...

Assets Management

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project 2. Build and run project 3. It crashes right after it is opened Is related to setting... Read more

0
votes
Fixed

Crashes when saving with deleted gameobject

Assets Management

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Apr 25, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open attached project's scene "Startup" (Assets/Levels). 2. Delete "Game Manager" game object. 3. Try saving ... Read more

0
votes
Won't Fix

Nested asset max depth is lower in 4.5

Assets Management

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Jun 27, 2014

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Version/s: 4.5.1f3

To reproduce: 1. Open TestScene in project DepthBug using Unity 4.3.4 2. Inspect the Depth Test behaviour on Game Object and expand ... Read more

0
votes
Fixed

Memory is not freed by 'Object.Destroy' when returning to edit mode

Assets Management

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Jun 04, 2014

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Version/s: 4.5.0f6

To reproduce: 1. Open the attached project 2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocat... Read more

0
votes
Fixed

Unity 5.0 crashes when closing or switching projects

Assets Management

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Jun 13, 2014

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Version/s: 5.0.0a12

To reproduce: 1. Create two empty projects 2. Open one project 3. Open the other project with the same editor 4. Repeat steps 2-3 5.... Read more

0
votes
Fixed

Editor crashes when enabling the Cache Server in Preferences

Assets Management

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Jun 17, 2014

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Version/s: 5.0.0a12

- Open Unity with any project - Go to Preferences -> Cache Server - Enable Cache Server, but don't type any address - Press the Chec... Read more

0
votes
By Design

Marking a prefab as dirty prevents updates to instances of the prefab

Assets Management

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Jun 15, 2014

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Version/s: 4.5.1f3

Steps to reproduce : - import the project attached - open the "Scene 2" - select the TestPrefab in the Hierarchy - go to Tools>Bug ... Read more

0
votes
Fixed

[Sprites][Materials] New created sprite with default material after savi...

Assets Management

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May 17, 2016

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Version/s: 5.4.0b17

Reproduction steps: 1) Create new project 2) Create a new sprite (GameObject > 2D Object > Sprite) 3) Notice that from 5.4 Unity ver... Read more

0
votes
Postponed

Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...

Assets Management

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Download and open attached project. 2. Open scene "TestScene" 3. Select "Root" 4. Delete Game Object "DeleteM... Read more

0
votes
Fixed

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...

Assets Management

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Apr 06, 2015

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Version/s: 4.6.3p4

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more

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