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Fixed in 5.0.X



Found in


Issue ID




Memory is not freed by 'Object.Destroy' when returning to edit mode

Assets Management


To reproduce:
1. Open the attached project
2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates vertices and triangles to is. It also destroys the mesh OnDestroy.
3. Enter/leave play mode and inspect the memory usage via Task Manager - it is growing with each play - memory is not being freed

Freeing the memory earlier than OnDestroy works fine.

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