Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f6
Issue ID
611867
Regression
No
Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce:
1. Open the attached project
2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates vertices and triangles to is. It also destroys the mesh OnDestroy.
3. Enter/leave play mode and inspect the memory usage via Task Manager - it is growing with each play - memory is not being freed
Freeing the memory earlier than OnDestroy works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment