Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f6
Issue ID
611867
Regression
No
Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce:
1. Open the attached project
2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates vertices and triangles to is. It also destroys the mesh OnDestroy.
3. Enter/leave play mode and inspect the memory usage via Task Manager - it is growing with each play - memory is not being freed
Freeing the memory earlier than OnDestroy works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Display flickers with bright colors when built Player uses 2 or more Displays
- Serialized field is indented too much in the Inspector when CustomEditor is used
- The third and later list elements are displayed incorrectly when they are expanded
- Script error is thrown when using a method named Update with parameters in the script that inherits from a ScriptableObject class
- UI system does not register a MouseDownEvent event when clicking on the Value attributes of the TextField
Add comment