Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.3p4
Issue ID
687059
Regression
No
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unload(false) even if the objects that are referencing them were destroyed
To reproduce:
1) Download and open project
2) Open scene Scene
3) Press play and hold spacebar for a couple of seconds
4) Go to profiler Memory->Detailed->Take Sample
5) Expand Assets->Fonts and notice the large number of Roboto-Bold font (the longer you held the space key, the more fonts there will be)
Reproduced on 4.6.4p1 and 4.6.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
hanklord
Apr 27, 2017 08:27
still have this bug in unity 5.4.5!
YaLiGuo
Mar 31, 2017 08:40
in 5.4.4 this issue is still exist
shibasaki
May 12, 2016 06:49
This issue is back. I can see exactly same behavior happening on Unity 5.3+