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Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce: 1. Open the attached project 2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocat... Read more
[Prefab] Undoing the break of prefab connection crashes Unity
To reproduce: 1) Create new project 2) Create new empty game object in scene 3) Make a prefab out of it 4) Add RectTransform compone... Read more
Applying prefab while an animation frame is selected causes model and te...
To reproduce: 1. Open project test 2. Select GameAssets > VFX > FX_Mage > TestBug and add this prefab to the scene. Make note that i... Read more
Errors returned or Editor crash when AddComponent is called in Awake()
Steps to reproduce : - import the project attached - open the Crasheditor scene - press play - select the CrashEditor object in the... Read more
[ImportPackage] Selecting file in the import package window throws NullR...
How to reproduce: 1. Create new Unity project 2. Open one of the unity packages window (Right Mouse Click on Asses folder > Import p... Read more
Upper-case Dll Extension is not detected properly
Steps to reproduce: 1) Download attached project "Unity-Dll-Bug.zip" and open in Unity. 2) In Project tab, open Plugins folder and ... Read more
Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...
Steps to reproduce: 1. Open attached project 2. Build and run project 3. It crashes right after it is opened Is related to setting... Read more
Editor crashes when importing or tweaking with very large audio file
Steps to reproduce: 1. Open any project 2. Try to import audio file which is larger than 800MB 3. At this point it could crash. If n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow