Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.2.0f4
Issue ID
562879
Regression
No
Applying prefab while an animation frame is selected causes model and textures to mess up
To reproduce:
1. Open project test
2. Select GameAssets > VFX > FX_Mage > TestBug and add this prefab to the scene. Make note that it's preview is normal
3. Open Animation and select a random frame (for the TestBug in scene)
4. While the Animation is still open hit Apply on TestBug
5. Inspect the prefab - it's preview is now a magenta square and if you were to add it to the scene it would appear wrong as well
Note: this can be fixed by selecting something else in the scene (so the animation frames reset), then selecting TestBug and hitting apply again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment