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Editor crashes when stopping scene
To reproduce: 1. Open attached project 2. Play start scene 3. select any object in scene 4. Press stop 5. Editor crashes Read more
Fungus flowchart crashes Unity 5.2
To reproduce: 1. Open attached project 2. Start the scene 3. Stop the scene 4. Start the scene again 5. Editor crashes Read more
[AssetBundle] AssetBundle hash changes depending on the project platform...
Steps to reproduce: 1. Open the attached project 2. Set project platform to PC/Mac (File -> Build Settings) 3. Choose the "Bundle P... Read more
Custom Shaders from Android Asset Bundle does not work right when instan...
Asset bundles created for android that have Custom shader in it does not behave as expected. Read more
[TextAssets][Encoding] Prefab with UTF8-BOM encryption is corrupted
Repro steps: 1) Download the two prefabs and import them to any project 2) Notice only one of them (Simple UTF-8 encoding) shows inf... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps: 1) Open attached project 2) Make sure you are connected to a cache server 3) Click WBSF->Rendering Utils->Asset ... Read more
Switching scenes while in playmode results in previous scene being loade...
Reproduction steps: 1) Open attached project. 2) Open "New Scene" and go into playmode. 3) Without exiting playmode manually, go int... Read more
Some shader combinations don't reload texture assets when reference is b...
NOTE: Behaviour is by design and bug was with the documentation. In this case, "fix" means that documentation was updated. Steps to... Read more
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, Sta...
Reproduction steps: 1. Open attached project 2. Select Assets -> AssetBundles -> StandaloneAndEWeb 3. Select any folder - Notice t... Read more
Crash on Scene Load
To reproduce: 1. Open attached project 2. Open test scene 3. Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow