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Packed texture sheet size statistics output is not available in Editor l...
Steps to reproduce:1. Download and open project "BuildSizeBug"2. Build scene "BuildSizeBug" for PC,Mac & Linux Standalone3. Open... Read more
Unclear IsBuildTargetSupported(targetPlatform) error message in the cons...
Started to happen since 5.4.0b9.Reproduced on 5.4.0b9 and b10. Editor from 5.4.0b9 has stopped temporary change specified platform i... Read more
[SceneManager] Console log reference to "SceneManager.onSceneLoaded" is ...
Repro steps:1) Open the project SceneTypo2) Notice the Console warning3) Click on it and notice it says to use SceneManager.onSceneL... Read more
AssetBundleManifest.GetAllDependencies returns bundle itself as dependency
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. In top bar, click "Bug > Build Bundle"4. In console notice pri... Read more
PlayerLoop internal function has been called recursively when building a...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play.4. Inspect the console. Result, error ... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps:1) Open attached project2) Make sure you are connected to a cache server3) Click WBSF->Rendering Utils->Ass... Read more
[Crunched] Baking lightmap crashes at crnd::crn_unpacker::unpack_dxt5 wh...
Steps to reproduce: 1. Open attached project "784876.zip"2. Open scene "Scenes/testscene"3. In hierarchy, select "BakeCube"4. Make s... Read more
Crash when AssetBundle fails to decompress data after downloading from WWW
Reproduction steps:1. Open the attached project "Repro"2. Open the "main" scene3. Play- Crash Note, in 5.3.1f1 there was an error in... Read more
[AssetBundles] When cache fills up old bundles are not removed to free s...
Reproduction steps:1) Open attached project2) Enter play mode3) If "SpaceOccupied" value is not 0 then press "ClearCache" button;4) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used