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Error when instantiating a prefab from an asset bundle that contains scr...
Repro steps:--------------------------1) Open project "UnloadMultiplatformTest"2) Set build target to the one you will test (reprodu... Read more
AssetBundleManifest.GetAllDependencies returns bundle itself as dependency
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. In top bar, click "Bug > Build Bundle"4. In console notice pri... Read more
Fatal error after clicking on prefab w/ UnloadUnusedAssetsImmediate
Steps to reproduce:1. Download and import attached project "EditorUnloadAssetsBug.zip"2. Open scene "Scenes/scene0"3. Press on "Test... Read more
BuildAssetBundles creates an extra empty assetbundle for the output folder
Repro steps:1) Open the project2) Click Assets -> Build Bundles3) Notice in the Output folder there is empty Output assetbundle4)... Read more
The Editor hangs after it fails to download invalid Asset Bundles
To Reproduce:1. Open the attached project & scene2. Press play3. In the game view click on either of the tests. They both do the... Read more
[AssetBundles] Crash in AnimationClip::GetRuntimeAsset when instantiatin...
To reproduce:1. Open attached project2. Run Scene3. Editor crashes Regression from 5.2.4f1Reproducible: 5.3.1p1, 5.4.0b1 Read more
Crash in SplatDatabase::RecalculateBasemap when opening scene with terrain
Steps to reproduce:1) open attached project2) try opening the scene - observe crash note: project contains only scene and terrain Read more
The second scene can't be activated when Async loading two scenes with t...
Steps to reproduce:1. Open attached project "scene_loading"2. Add "0, 1, 2" scenes to build settings3. Open scene "0" and run4. Pres... Read more
[SceneManager] Console log reference to "SceneManager.onSceneLoaded" is ...
Repro steps:1) Open the project SceneTypo2) Notice the Console warning3) Click on it and notice it says to use SceneManager.onSceneL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used