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Fixed in 5.3.7



Found in


Issue ID




Error when instantiating a prefab from an asset bundle that contains scripts references and UnloadUnusedAsset is called

Asset Loading


Repro steps:
1) Open project "UnloadMultiplatformTest"
2) Set build target to the one you will test (reproduced with OSX and Android)
3) From the menu bar select Assets -> Build AssetBundles
4) Build and run
5) Check the logs
--- You will see "The file 'none' is corrupted! Remove it and launch unity again!" error
--- User's build became very laggy after this error, not noticeable in the small project.

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