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Fixed in 5.3.7
Error when instantiating a prefab from an asset bundle that contains scripts references and UnloadUnusedAsset is called
1) Open project "UnloadMultiplatformTest"
2) Set build target to the one you will test (reproduced with OSX and Android)
3) From the menu bar select Assets -> Build AssetBundles
4) Build and run
5) Check the logs
--- You will see "The file 'none' is corrupted! Remove it and launch unity again!" error
--- User's build became very laggy after this error, not noticeable in the small project.
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