Search Issue Tracker
Fixed in 5.3.7
Votes
1
Found in
5.3.4p6
Issue ID
803481
Regression
No
Error when instantiating a prefab from an asset bundle that contains scripts references and UnloadUnusedAsset is called
Repro steps:
--------------------------
1) Open project "UnloadMultiplatformTest"
2) Set build target to the one you will test (reproduced with OSX and Android)
3) From the menu bar select Assets -> Build AssetBundles
4) Build and run
5) Check the logs
--- You will see "The file 'none' is corrupted! Remove it and launch unity again!" error
--- User's build became very laggy after this error, not noticeable in the small project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment