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Plugin importer is changing my binary dll meta files
When a project gets imported with dlls that don't have valid PluginImporter settings, the metafile gets written back to disk with ch... Read more
[Scripted Importer] It is impossible to change script inside "Script" fi...
How to reproduce: 1. Open attached project "caseNumberTwoFor_1033058" 2. Select "Sample.bug0" inside Project window 3. Select any o... Read more
Crash when importing a specific FBX asset
How to reproduce: 1. Open a new Unity project 2. Try to import the "crash_fbx.FBX" asset Expected result: The FBX asset imports suc... Read more
[Preset Manager] "Create Material preset" creates a new material instead...
"Create Material preset" creates a new material instead of preset when clicked from cogwheel. Refer to the attached video. Steps to... Read more
[TextureImporter] Texture 2D modified properties revert after pressing Save
Reproduction steps: 1. Open attached project "TextureImporter.zip" 2. In Project window, select Assets/h_100001_pt_d 3. In Inspector... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues: Methods in AudioImporter and TextureImporter that require a platform string argument,... Read more
Unable to modify alpha channel of BC7 texture using OnPostProcessing whe...
How to reproduce: 1. Open attached project "BC7AlphaOverride.zip" 2. In Project window, select "Test_L1x" 3. In Inspector window, e... Read more
[Backend] Prefab format has some compatibility issues and gets corrupted...
1. Open user's attached project "Woodcutting_Axe.zip" 2. Download and import user's attached package: "uploadtool_Woodcutting_Axe.un... Read more
.dll Import Settings newer actually apply changes
Reproduction steps: 1. Create a New Project 2. Import a Managed .dll file 3. Add a Constraint (e.x. "UNITY_EDITOR") 4. Click "Apply"... Read more
Changes made using TextureImporter.SetPlatformTextureSettings are not pr...
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "Test Sprite" - observe the Override and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts