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By Design

Votes

0

Found in

2019.3.0a3

Issue ID

1154974

Regression

No

[Preset Manager] "Create Material preset" creates a new material instead of preset when clicked from cogwheel.

Asset Importers

-

"Create Material preset" creates a new material instead of preset when clicked from cogwheel. Refer to the attached video.

Steps to reproduce:
1) Create a new project.
2) Hierarchy window > right-click > 3D Object > Cube.
3) Create a new material > Drag it to the cube in the hierarchy.
4) Click on the cogwheel on cube's material > Create material preset.

Actual result: New material is created instead of material preset.
Expected result: Material preset is created.

Occurs on: 2019.3.0a3, 2019.2.0b3, 2019.1.0f1, 2018.3.1f1, 2018.2.18f1

Environment: Both Windows and Mac.

  1. Response avatar

    Resolution Note:

    The "Create Material Preset" context menu options is for the creation of Material Presets for TextMesh Pro. There is no real simple solution to have those options only become visible when the material might be use with TextMesh Pro vs. with some other object. Ie. no way to know as a user might use this option on a material in the project tab itself.

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