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Image does not auto-reimport when substituting it with a different image...
How to reproduce: 1. Open user attached project 2. From inside of the project's directory copy and paste "icon_01.png" and "icon_02.... Read more
OnPostprocessAllAssets and OnAfterDeserialize are called two times when ...
Reproduction steps: 1. Open the user's attached "AssetPostProcessorMultipleTimes.zip" project 2. Clear the Console window 3. Create ... Read more
Crash when importing a specific FBX asset
How to reproduce: 1. Open a new Unity project 2. Try to import the "crash_fbx.FBX" asset Expected result: The FBX asset imports suc... Read more
Higher import time when using Parallel import
Reproduction steps: 1. Open the user's attached project 2. Right-click on Assets > Textures > Test folder 3. Select Reimport 4. Open... Read more
External Materials (Legacy) are not generated when Cache Server is used
How to reproduce: 1. Make sure you have Accelerator running on your system 2. Unzip the project ("import-test.zip") to three seperat... Read more
"inconsistent result" warning when reimporting Sprite by calling Sprite....
Reproduction steps: 1. Open the attached project 2. Right-click the mesh_test Sprite in the Assets folder 3. Press Reimport Expecte... Read more
Data asset references are not reported by AssetDatabase when using GetDe...
Reproduction steps: 1. Open the attached project 2. On the Menu Bar press Data Ref Exp > Log All Dependencies Expected result: all ... Read more
[FBX Import] MaterialDescription does incorrect color conversion when pr...
Reproduction steps: 1. Open user-submitted project 2. Navigate to Edit -> Project Settings -> Player -> Other Settings 3. Change Col... Read more
Newly created GameObject Tags are not serialized to "TagManager.asset" file
How to reproduce: 1. Create a new project 2. In the Hierarchy window select any GameObject 3. In the Inspector window click on "Unta... Read more
"referencedClips" of a matching file with @ symbol is added even when Le...
Reproduction steps: 1. Create a new project 2. Import the users attached FBX files into the same folder 3. Select 'Generic' or 'Huma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow