Search Issue Tracker
Fixed in 2022.2.X
Votes
8
Found in
2020.3.9f1
2021.2
2021.2.7f1
2022.1
Issue ID
1389297
Regression
Yes
"inconsistent result" warning when reimporting Sprite by calling Sprite.overrideGeometry()
Reproduction steps:
1. Open the attached project
2. Right-click the mesh_test Sprite in the Assets folder
3. Press Reimport
Expected result: no warning is shown when reimporting Sprite
Actual result: warning "inconsistent result" is shown
Reproducible with: 2020.3.9f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4.33f1 2020.3.8f1
Note: when the Sprite reimports, the Editor script, OverrideSpriteMesh.cs, calls Sprite.overrideGeometry() which triggers the warning
-
bassarissepipa
Aug 10, 2022 20:11
Would this be backported to 2021.X version? This is really affecting our workflow.
-
kennethwoodruff
Dec 29, 2021 00:55
This issue completely broke a project in progress. Unity, please address this asap.
-
funkin0987
Dec 22, 2021 04:13
This is a useful information, thank you for sharing! fridaynightfunkin.co
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fix for this issue available on Unity 2022.2.0a12 and above