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Editor crashes on fbxsdk::FbxLayerElementArray::InsertAt when importing ...
Reproduction steps: 1. Open the attached project ("obj_test_v1.zip") folder with a file browser 2. Delete the Library folder 3. Open... Read more
Errors are thrown when re-importing Asset folders containing .ttf files
How to reproduce: 1. Open the attached project 2. From the attached folder (TESTING_FILES.zip), drag and drop the folder "Fonts_1_No... Read more
Higher import time when using Parallel import
Reproduction steps: 1. Open the user's attached project 2. Right-click on Assets > Textures > Test folder 3. Select Reimport 4. Open... Read more
Inspector Model Preview orientation is reversed when Bake Axis Conversio...
How to reproduce: 1. Open the attached project (ModelAxisTest.zip) 2. In the Project window, in the Assets folder, select the Asset ... Read more
“Value cannot be null. Parameter name: source” exception is thrown when ...
Reproduction steps: 1. Open attached project "ProjectSettingsRevert.zip" 2. In Project Settings window, open Input Manager tab 3. Ma... Read more
GameObject scale is too small when importing .blend Models
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Observe the GameObjects in the Scene view ... Read more
[FBX] Setting values in MaterialDescriptor doesn't work
An internal OnPreprocessMaterialDescription is running with a priority of 1, which overrides users' default AssetPostprocessor. It n... Read more
Position values are not loaded from Transform Default Preset
How to reproduce: 1. Create a new Unity project 2. Select Main Camera Game Object 3. Change every Transform value 4. Save Transform ... Read more
[AssetDB] Strange import dependencies between textures, FBX files, and T...
When a ModelImporter creates a Material as a sub-asset that uses a texture in the project, changing any setting in that texture will... Read more
Image does not auto-reimport when substituting it with a different image...
How to reproduce: 1. Open user attached project 2. From inside of the project's directory copy and paste "icon_01.png" and "icon_02.... Read more
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