Search Issue Tracker
[Presets] Not possible to individually enable and disable some settings
When attempting to create partial presets for project settings some settings can not be individually enabled/disabled A series of f... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when import...
How to reproduce: 1. Open the attached project "Case_1229786" 2. In the Project window select the "Canyon.fbx" file and reimport it ... Read more
Importing some assets store packages fails while editor is trying to imp...
Steps to reproduce: 1. Create new project 2. Open asset store and try to import Viking Village package Actual result: Package impo... Read more
.dll Import Settings newer actually apply changes
Reproduction steps: 1. Create a New Project 2. Import a Managed .dll file 3. Add a Constraint (e.x. "UNITY_EDITOR") 4. Click "Apply"... Read more
Out of data Exposed Transforms in Model Importer results in an import Error
To reproduce: 1. Download attached "ModelImport_New.zip" project and open in Unity 2. In Project window select "Okay.fbx" file, rig... Read more
An Asset is deselected when its Texture Shape value is changed and the c...
Steps to reproduce: 1. Open user's attached project "19.3 Packages.zip" 2. Navigate to Project -> Assets and select the only Assets ... Read more
SerializeReference crash when using a struct with a value type variable
To reproduce: 1. Open attached project ("case_1182817.zip") 2. Select "TestRef" Game Object from Hierarchy window 3. Press Play Exp... Read more
Model is not properly uploaded when using the SketchUp (SKP) format
How to reproduce: 1. Create a new project using the default 3D template 2. Import the user-provided *.skp files into the project 3. ... Read more
Custom Editor of a ScriptableObject gets destroyed when renaming a Sub ...
How to reproduce: 1. Open the attached "ImportAssetBug" project 2. Open Tile Pallete window from Window > 2D > Tile Palette 3. Selec... Read more
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce: 1. Open the user's attached "BakingWithCompression.zip" project 2. Open the "SampleScene" Scene 3. Open the Lighti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow