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[SerializeReference][HDRP] Custom Pass Volume corrupts build data, causi...
To reproduce:1) Open the attached project and scene2) Build and run it It crashes on launch, a log showing that 'level0 is corrupted... Read more
"Importer(DefaultImporter) generated inconsistent result for asset" warn...
Reproduction steps:1. Open the user's attached project "iet.zip"2. Right-click the "Scenes" folder in the Project window and click "... Read more
Changes to top prefab can cause "scheduled for reimport during the Refre...
How to reproduce:1. Open the user attached project2. Set up a git repository for the project3. Create two commits changing the scale... Read more
[Mac] Editor crashes when importing a folder with an FBX file and its me...
Reproduction steps:1. Create a new project2. Unzip and import the user's attached "004.zip" folder3. Observe crash Reproducible with... Read more
[Firebase] An internal build system error "Backend exited with code 2" i...
How to reproduce:1. Open the user's attached project "My project.zip"2. Create/reimport/delete a script3. Observe the Console window... Read more
ImportAsset with ImportAssetOptions.ForceUpdate in an InitializeOnLoadMe...
How to reproduce:1. Open the user's attached project "ZD_1209163_Initialize.zip"2. Observe the Console window Expected result: Anima... Read more
Scripts are missing after importing a custom Package
Reproduction steps:1. Open the user's attached "1196414_ImportDLL-2019.zip" project2. Open the "AvatarDemoScene" Scene3. In the Hier... Read more
Mesh has wrong vertices count when Index Format is set to 16 bit
How to reproduce:1. Open users attached project2. In the Assets folder expand "sphere_163842_327680.fbx" asset3. Select "Icosphere_M... Read more
Assertion failed errors "src.serializedFileIndex != -1" and "dst.seriali...
How to reproduce:1. Open a new project2. Observe the Console log Expected result: No errors are thrownActual result: "Assertion fail... Read more
OnPostprocessAllAssets and OnAfterDeserialize are called two times when ...
Reproduction steps:1. Open the user's attached "AssetPostProcessorMultipleTimes.zip" project2. Clear the Console window3. Create a n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene