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BlendShape names are empty when they are with Unicode characters
How to reproduce: 1. Open the user's attached "2018BUG.zip" project 2. Open the "BUG" Scene 3. Expand the "U_Chan" GameObject in the... Read more
Crash when importing a specific FBX asset
How to reproduce: 1. Open a new Unity project 2. Try to import the "crash_fbx.FBX" asset Expected result: The FBX asset imports suc... Read more
[Editor] Root node value comes as null when creating FBX preset
Root node value is null in FBX preset Steps to Repro: 1. Create a new or open attached Project 2. Select the FBX model in Project ... Read more
Import errors when converting from Blend to FBX
To reproduce: 1) Create a new project 2) Import attached models 3) Check the .fbx model The clips are broken up, and most of them a... Read more
Upgrading a project from 2018.1 and below to 2019.1.0a9 fails with "pare...
Reproduction steps: 1. Open "case_1098251-CapsuleCast2D.zip" project Expected Result: The project opens Actual Result: The Editor ... Read more
[Backend] Prefab format has some compatibility issues and gets corrupted...
1. Open user's attached project "Woodcutting_Axe.zip" 2. Download and import user's attached package: "uploadtool_Woodcutting_Axe.un... Read more
"AssetPostProcessor" doesn't have a callback to change the names of the ...
Reproduction steps: 1. Open "RenameTransformsAvatarBug.zip" project 2. Click on "h_characterAvatar" 3. "Configure Avatar" Expected... Read more
CustomPropertyDrawer of a ReorderableList with SerializeReference attrib...
Steps to reproduce: 1. Open the attached project (case_1207230.zip) 2. Select the "Zoo" Game Object in the Hierarchy 3. Add "Dog" to... Read more
Serialized bodyMask property appends to itself with each reimport if cli...
How to reproduce: 1. Open the attached "BodyMaskRepro.zip" 2. Open the Assets/@Animation.fbx.meta file in a text editor 3. Reimport ... Read more
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