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Crash in : FindGridCell when importing .fbx file
Steps to reproduce: 1) Download attached "Needle_holde_MATHIUE.fbx" file. 2) Make new project in Unity. 3) Import this "Needle_hol... Read more
Crashes when "Open Project" between projects of different Unity 5.3.5x v...
Reproduction Steps: 1. Open User's or any other project in Unity 5.3.5f1 2. Close the project 3. Open Any other project in Unity 5.3... Read more
The Editor crashes on "AssetImporter::GetAssetPathName" when trying to o...
Steps to reproduce the issue: Try opening the attached project. Actual result: The Editor crashes. Expected result: The Editor sho... Read more
Crash in TypeTreeIterator::Children while importing project
Steps to reproduce: 1) Download attached project "ItemSystem.zip" and open in Unity 5.3.5p4 2) Observe crash. Reproduced with : 5.... Read more
Assembly-CSharp-firstpass.dll recompiled on saving a script that does no...
Reproduction steps: 1. Open project I attached (ScriptCompilationBug.zip); 2. Open ScriptAssemblies folder in project files. Notice... Read more
[Editor][OSX][Regression] NullReferenceException in PackageImportTreeVie...
Steps to repro: 1. Open Unity on OSX; 2. Open Asset Store (Window -> Asset Store); 3. Download any package; 4. Click 'Import' butto... Read more
Upgrading from 5.4.0b19 to 5.4.0b22 sets all Sprite Renderer materials t...
Reproduction steps: 1) Create new project in 5.4.0b19 2) Create new GameObject 3) Attach Sprite Renderer to it. 4) Set Sprite Ren... Read more
Editor crashes while importing assets
Steps to reproduce: 1) Download attached project "ares-game-client.zip" and open in Unity. 2) Observe crash while importing assets.... Read more
[InitialImport] FBX file scale and asset labels gets incorrect values wh...
Reproduction steps: 1. Download attached "Import bug"(17 MB) project. 2. Make sure "Library" folder is deleted. 3. Open it. 4. Notic... Read more
[Holo Toolkit]Crash when re-importing "HoloToolkit" assets
Steps to reproduce: 1. Download and open attached project. 2. Notice that the "Console" window outputs: "A default asset was create... Read more
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