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Asset importer error when calling AssetDatabase.Refresh during import of...
To reproduce: To Reproduce: 1. Open the attached project in Unity. 2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly int... Read more
[Unwrap] Editor stops responding when enabling lightmap UV generation
FBX model is actually pretty big and probably has many vertices, so maybe it's expected 1. Import the attached FBX model 2. Enable ... Read more
GUIView::OnInputEvent editor crash caused by assets that interfere betwe...
Repro steps: 1. Open "BossWaveReborn.zip" project Stack trace: GUIView::OnInputEvent Note: Crash caused by "Rainbow Folders" and... Read more
The Editor crashes on "AssetImporter::GetAssetPathName" when trying to o...
Steps to reproduce the issue: Try opening the attached project. Actual result: The Editor crashes. Expected result: The Editor sho... Read more
[Plugin] Native Plugins using .bundle files are not recognised by the Ed...
Steps to reproduce: 1. Open attached project 2. Go to Plugins/iOS/64 Bit Plugins directory 3. Click on the .bundle plugin file 4. N... Read more
A model prefab icon is shown as a 'Blue Cube' until the prefab is reimpo...
Steps to reproduce: 1. Import 'model_test.unitypackage' 2. Make sure the asset icon size is set to anything bigger (not the list ty... Read more
Importing props animations package will show IsFinite errors in console
How to reproduce: 1. Create a new project 2. Open Asset Store 3. Find Props animations package 4. Download it and attempt to import ... Read more
"Package does not contain valid asset for: .." error appears after impor...
Regression from Version 5.3.0f1 (b948b362cb65) Repro 1. Import projects e.g. from Asset Store "Unity Essentials/Sample Projects/Me... Read more
Model importer fails to process mask transforms
Reproduction steps: 1. Open attached project 2. Click on the "ply_gn_warrior_00" prefab (in Assets\Models\ply_gn_warrior_00.fbx) 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type