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"File could not be read" error is thrown when importing a PNG that has X...
How to reproduce:1. Open the attached project2. In the Project Window, select the PNG file3. Reimport it4. Observe the Console Windo... Read more
[ADB1 - ADB2 Regression] Assertion failed on expression: 'gForceReimport...
To reproduce:1. Open attached project ("case_1247090.zip")2. Select Assets > Create > Bug Test > Hit Enter3. Observe the Co... Read more
Crash on ActiveEditorTracker::ForceReloadInspector when AssetDatabase.Sa...
Steps to reproduce:1. Open the project attached by the user ("saveassets-crash.zip")2. Select "Something.asset" in the Project View3... Read more
[Asset Pipeline V2] AssetDatabase.GetAssetPathsFromAssetBundle does not ...
How to reproduce:1. Open user-submitted project (BundleMismatchADBV2)2. See that all 3 fbx models are tagged as part of an 'avatar' ... Read more
core::StringStorageDefault<char>::assign Crash and Editor unresponsivene...
Steps to reproduce:1. Open supplied project2. Go to Edit -> Project Settings -> Editor -> Asset Pipeline3. Change from V2 t... Read more
Package Folders ending in '.Framework' are incorrectly handled and treat...
How to reproduce:1. Open user-submitted project (PluginImporterPackagesBug)2. See that the contents of Packages/Framework Package Fo... Read more
[Cache Server] Editor imports assets and tries to fill in Cahce Server a...
If you open project one computer connected to the Cache Server - it will fill in Cache Server with the import results(that is correc... Read more
Unity crashes when opening project with corrupt ArtifactFB file
How to reproduce:1. Download and open the project (https://drive.google.com/file/d/1srpz4YBrVtle2RB8am8PNXFzuQagXrAY/view?usp=sharin... Read more
Asset DB v2 metafile restoring is different from v1
Asset DB v2 does not restore metafile the same way v1 does. I think the v1 behaviour is desired, but should be determined before fix... Read more
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