Search Issue Tracker
Prefab is not reimported when FormerlySerializedAs is added to script
Reproduction steps: 1. Open the user attached project 2. Open Assets/TestFormerlySerializedAsBug/TestFormerlySerializedAsBug1.cs 3. ... Read more
Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...
Reproduction steps: 1. Open user-submitted project 2. Open scene Level 1 in the Scenes folder 3. Enter Play Mode 4. Open Assets/some... Read more
AddObjectToAsset doesn't work when reimporting asset
Reproduction steps: 1. Open the user's attached project 2. Right-click Assets > lamp and Reimport Expected result: Object "(Dummy)"... Read more
Previews in All Materials are not shown until you move mouse cursor on t...
Looks like we are missing a redraw call in some cases, previews are loaded but for some reason default preview icon is shown, as soo... Read more
AssetDatabase.CreateAsset overwites folder without a warning
How to reproduce: 1. Open the attached "New Unity Project.zip" 2. Open the "Example" folder inside Project Window 3. In Menu Toolbar... Read more
Resources.Load returns 'False' in OnPostprocessAllAssets when the Asset ...
How to reproduce: 1. Open "Assets/Resources/SampleAsset.asset" from the "case_1362489" project with a text editor 2. Change the last... Read more
Assets can't be imported to the editor by dropping them into the Project...
How to reproduce: 1. Create a new Unity project 2. Try to drag and drop any file to the editor, Project view Expected result: file ... Read more
Console errors appear when reimporting UnityEngine.UI when the Library f...
Reproduction steps: 1. Download the attached "linktest.zip" project 2. Move the "Library" folder to a different disk 3. Create a sym... Read more
Texture size increased on first build when 'Compress Textures/Assets on ...
How to reproduce: 1. Download the attached project '1397965.zip' 2. Make sure to disable Preferences > Asset Pipeline > Compress Tex... Read more
Artifact dependency to an asset is not registered when reimporting some ...
Steps to reproduce: 1. Open the "TestScene" Scene in the user attached "AssetDependencyBug.7z" project 2. In the Console window pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window