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Assets can't be imported to the editor by dropping them into the Project...
How to reproduce: 1. Create a new Unity project 2. Try to drag and drop any file to the editor, Project view Expected result: file ... Read more
Resources.Load returns 'False' in OnPostprocessAllAssets when the Asset ...
How to reproduce: 1. Open "Assets/Resources/SampleAsset.asset" from the "case_1362489" project with a text editor 2. Change the last... Read more
Previews in All Materials are not shown until you move mouse cursor on t...
Looks like we are missing a redraw call in some cases, previews are loaded but for some reason default preview icon is shown, as soo... Read more
Errors and warnings logged in the Console when calling AssetDatabase met...
How to reproduce: 1. Open the attached project "CheckConsistencyLoadAssets" 2. In the Project window, select the asset "SelectMe" (A... Read more
Domain Reload missing when entering play mode
Users have reported that a domain reload isn't done when entering play mode, even though project is configured to do so. No solid re... Read more
[Android] Building a project where product name starts with a number res...
Reproduction steps: 1. Open the attached "1363626test.zip" project from the google drive link 2. Go to Project Settings > Player > P... Read more
Imported folders and files are missing in the Project window when the in...
How to reproduce: 1. Open the attached project "missingFiles" 2. In the Project window, navigate to the "Prefabs" folder (Assets/Fol... Read more
"The asset has been scheduled for reimport" error message is thrown when...
How to reproduce: 1. Open the attached "1362268.zip" project 2. In the "Assets" folder right click on the "Fonts" folder 3. Select R... Read more
Selecting dependencies of Asset is missing 1 Texture2D from total depend...
How to reproduce: 1. Open the attached project "Scopely-GUID.zip" 2. Right mouse click on Assets/New Test.asset in the Project windo... Read more
ArtifactInfo.Internal_Destroy exception thrown when in Play mode while u...
Reproduction steps: 1. Open the attached user's project 2. Open any script in the project with Rider 3. Attach Rider debugger to the... Read more
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