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0
votes
Fixed

Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...

Asset Bundles

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Jun 25, 2021

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Version/s: 2020.1.0a9, 2020.3, 2021.1, 2021.1.3f1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Open the Test Scene 3. In the top bar select MenuTest > PREPARE TO PLAY 4. ... Read more

0
votes
Active

AssetBundle does not update when only the path of the file is modified

Asset Bundles

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Jun 29, 2021

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Version/s: 2018.4, 2019.4, 2019.4.24f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Select Tools/First Build 3. In the File Explorer, navigate to %ProjectRoot\... Read more

0
votes
By Design

Assets that are referenced by custom MonoBehaviour are null after reload...

Asset Bundles

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Jul 13, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b3, 2022.1

How to reproduce: 1. Open the user's attached project 2. Build and Run Scenes/SampleScene scene 3. Observe the logged messages Expe... Read more

0
votes
Active

Building process of the AssetBundles is slow when the file count is huge

Asset Bundles

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Aug 14, 2021

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Version/s: 2018.4.36f1, 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the "case_1358059" project 2. Build AssetBundles by clicking "AssetBundle -> Export" in the top menu bar. ... Read more

1
votes
By Design

[IL2CPP] Animations are not played when they are loaded with the Asset B...

Asset Bundles

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Aug 18, 2021

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Version/s: 2020.3, 2020.3.3f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "1359100.zip" project 2. Build and run on an Android device Expected results: After the Scen... Read more

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