Search Issue Tracker
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps:1. Open the user's attached “DemoFailure.zip” project2. In the menu click Assets > Bundles > Build Player C... Read more
Building process of the AssetBundles is slow when there is a huge fileco...
How to reproduce:1. Open the "case_1358059" project2. Build AssetBundles by clicking "AssetBundle -> Export" in the top menu bar.... Read more
[IL2CPP] Animations are not played when they are loaded with the Asset B...
How to reproduce:1. Open the attached "1359100.zip" project2. Build and run on an Android device Expected results: After the Scene s... Read more
Unity doesn't close for long time after performing Android APK/AAB Builds
How to reproduce it:1. Open the attached project "New Unity Project-4.zip"2. Build it for Android3. Close Unity4. Notice Unity shutd... Read more
Native Pipeline API does not rebuild the Bundles when the same output fo...
How to reproduce:1. Open the attached project from "1371377Test.zip"2. Navigate to "Bundles" > "Build Native"3. Then navigate to ... Read more
Asset Bundle Build fails when using "BuildPipeline.BuildAssetBundles" Bu...
How to reproduce:1. Open project "ABTest.zip"2. In the Project window select "download.png"3. In the bottom of the Inspector window ... Read more
Asset Bundle size incrementally increases when updating the Unity Editor...
How to reproduce:1. Open the attached "1391542" project2. Build the Asset Bundle (Build -> Build AssetBundles)3. Open the "AssetB... Read more
BuildPipeline error is thrown when building Asset Bundles
How to reproduce:1. Open the user's attached project2. Go to Assets -> Build Asset Bundles Test3. Observe the Console Expected re... Read more
CRC values of AssetBundles are the same when HDRP Asset's Lit Shader Mod...
How to reproduce:1. Open the attached project "tests.zip"2. Click Bundles>Build3. Open <project-path>/AssetBundles/<plat... Read more
Built Asset Bundles yield identical file sizes of different Assets when ...
How to reproduce:1. Open the user attached "AssetBundleBuildTest.zip" project2. Select the "texture.jpg" file found in the Assets/Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value