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Memory cache is not visible in the detailed view of Memory Profiler modu...
Memory cache is not visible in the detailed view of the Memory Profiler module in Profiler Window Read more
Asset Bundles do not detect dependencies in manifests when the dependenc...
How to reproduce:1. Open the attached “WlkExposure.zip” Project2. Press the “Test SO → Build bundles” button in the Tool Bar3. Open ... Read more
[IL2CPP] Animations are not played when they are loaded with the Asset B...
How to reproduce:1. Open the attached "1359100.zip" project2. Build and run on an Android device Expected results: After the Scene s... Read more
[Android] Cache.expirationDelay does not remove expired Asset Bundles fr...
Steps to reproduce:1. Open the attached project "TestForTrunk"2. Build it to Android and run the app3. Press the "Load Cube" button ... Read more
AssetBundle dropdown UI is placed at incorrect position when selecting a...
How to reproduce:1. Create a new project using the 3D template2. Make a Prefab, dragging a GameObject to the Project Window3. In the... Read more
Crash on UnloadAssetBundle when exiting Play Mode after recompiling scripts
Reproduction steps:1. Open the user's attached project2. Open scene "StFall1"3. Enter Play Mode4. Open any script, edit it and go ba... Read more
[AssetBundles] The preload table can get sorted in a non-deterministic o...
Reproduction steps:1. Open new Unity Project2. Create multiple identical AssetBundles3. Compare the AssetBundles' preload tables Exp... Read more
[AssetBundles] Terrain Shaders are not loaded in 2019.4 Builds and above...
How to reproduce:1. Open the attached "AssetBundles2018.zip" project in 2019.4 or above2. Open the "SampleScene" Scene3. Go to File ... Read more
Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...
How to reproduce:1. Open the user's attached project2. Open the Test Scene3. In the top bar select MenuTest > PREPARE TO PLAY4. O... Read more
Incorrect AssetBundle Dependencies are generated
Steps to reproduce:1. Open the attached user project "BundleDeps.zip"2. Click "Build > Build Bundles"3. Navigate to and open "<... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS