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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.1.X, 2021.2.X

Votes

0

Found in

2020.1.0a9

2020.3

2021.1

2021.1.3f1

2021.2

2022.1

Issue ID

1345723

Regression

Yes

Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBundle and the Play mode is entered from the Prefab mode

Asset Bundles

-

How to reproduce:
1. Open the user's attached project
2. Open the Test Scene
3. In the top bar select MenuTest > PREPARE TO PLAY
4. Open prefabs > Canvas in the Prefab mode
5. Enter the Play mode
6. Press the 'load image 1' button

Expected result: Image gets displayed in the Game view
Actual result: The 'Sprite Loaded Sprite.texture = NULL' gets logged in the Console

Reproducible with: 2020.1.0a9, 2020.1.17f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.1.0a8

Note:
- The issue doesn't reproduce when the Play mode is entered not from the Prefab mode

  1. Resolution Note (fix version 2022.1):

    A fix for this issue will be available on Unity 2022.1.0a6 and above

  2. Resolution Note (fix version 2021.2):

    A fix for this issue is available on Unity 2021.2.0b16 and above

  3. Resolution Note (fix version 2021.1):

    Fix for this issue is available on Unity 2021.1.27f1 and above

  4. Resolution Note (fix version 2020.3):

    Fix for this issue available on Unity 2020.3.26f1 and above

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