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"Unknown Assembly" error is thrown when building AssetBundle including ...
How to reproduce:1. Open the attached project ("case_1184918-ScriptableObjectAssetBundleBug")2. Build Asset Bundles (BUG TEST > B... Read more
Caching.IsVersionCached() returns false when loading bundle from cache
To reproduce:1. Open attached project2. Press Play in the editor3. Check console Actual result: The errors appear when loading bundl... Read more
[Asset Bundles] [Android] BuildPlayerOptions.assetBundleManifestPath str...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Editor menu bar click UNITY BUG > Build Asset Bundles3. Clic... Read more
AssetBundle dropdown UI is placed at incorrect position when selecting a...
How to reproduce:1. Create a new project using the 3D template2. Make a Prefab, dragging a GameObject to the Project Window3. In the... Read more
[Android] Cache.expirationDelay does not remove expired Asset Bundles fr...
Steps to reproduce:1. Open the attached project "TestForTrunk"2. Build it to Android and run the app3. Press the "Load Cube" button ... Read more
[Mobile][AssetBundles] Shadows and/or Scene Objects are not loaded when ...
Reproduction steps:1. Open "1195008" project2. Notice that the cube in the scene (LightTest) casts a shadow on the plane3. Build &am... Read more
[AssetBundles] RecompressAssetBundle never does the expected CRC check
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the tests Actual result: Tests fails.Expected result: Tes... Read more
[AssetBundles] RecompressAssetBundles fail with larger chunk compressed ...
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the tests Actual result: Tests that are using the second ... Read more
[Build] Building an Asset Bundle varient results in an unclear error wit...
How to reproduce:1. Open the attached project '1197194repro.zip'2. Execute 'Assets -> Build AssetBundles' Expected results: Asset... Read more
Modifying prefab loaded from AssetBundle prevents unloaded assets being ...
How to reproduce:1. Open tester-attached project (AssetBundleRepro), SampleScene2. Enter Play Mode3. Open the Profiler window and se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS