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[AssetBundles] In-use SpriteAtlas from a bundle is unloaded when calling...
How to reproduce: 1. Open the attached project ("case_1206854-atlasbundlebug2.zip") 2. Open the repro scene ("SampleScene") 3. Build... Read more
Terrain not visible when loaded from Asset Bundle and has Draw Instanced...
How to reproduce: 1. Open a project from OC ("AssetBundleTerrain.zip") 2. Open SampleScene 3. Press Play Notice it does load a scene... Read more
Game Objects from a Scene in an AssetBundle do not work properly if they...
Reproduction steps: 1. Open "ShaderAssetBundleTest.zip" project 2. Open "TestScene" Scene 3. Enter Play mode 4. Look at the two Ga... Read more
A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce: 1. Open the attached project. 2. Build an Asset Bundle with the sphere.fbx Compression off 3. Build another Asset Bund... Read more
Shaders and materials are not loaded correctly when they are in separate...
To reproduce: 1. Open the user's attached project 2. Build an Asset Bundle from the "Asset Bundles" menu 3. Play any of the two scen... Read more
AssetDatabase.CreateFolder changes name of the folder
Let's say we want to create a folder "Assets/Extensions". If an asset with the name "Assets/ExtensionSomething" (where "Something" c... Read more
Inconsistent AssetBundle build times with different compression settings...
Reproduction steps: 1. Open "AssetBundleBuildTime" project 2. "Window" -> "AssetBundle Browser" 3. Drag "Lightmap-0_comp_shadowmask... Read more
Building Player leads to errors when terrain and terrain trees are in se...
1. Open attached Unity project 2. Build and run the project 3. Open ...LocalLow\DefaultCompany\AssetBundleRefError\output_log.txt E... Read more
[Android] App crashed when Instantiating an AssetBundle on an Android de...
Steps to reproduce: 1. Open user's attached project "LoadAssetBundle.zip" 2. Build it on Android 3. Open the app and Tap the screen ... Read more
[Build] Building an Asset Bundle varient results in an unclear error wit...
How to reproduce: 1. Open the attached project '1197194repro.zip' 2. Execute 'Assets -> Build AssetBundles' Expected results: Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
- NullReferenceException floods the Console when Previewing Probe Adjustments before Probe Volume Baking is finished, Prove Volume Baking hangs