Search Issue Tracker
Duplicate
Votes
1
Found in
2018.2.0f2
Issue ID
1060687
Regression
Yes
AssetDatabase.CreateFolder changes name of the folder
Let's say we want to create a folder "Assets/Extensions". If an asset with the name "Assets/ExtensionSomething" (where "Something" could be anything, but should start with a capital "S") already exists, then the created folder "Extensions" will have the last "S" capitalized: "Assets/ExtensionS".
To reproduce:
1. Open project
2. Select Text -> CreateFolder in the menu
3. Notice that new folder is created
Actual: Folder with name ExtensionS is created
Expected: Folder with name Extensions is created
Reproducible: 2018.1.9f1, 2018.2.0f2, 2018.3.0a5
Not reproducible on MacOS.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1023311